Venture Forth: A D&D Podcast
Venture Forth is an RPG based narrative podcast developed by a group of actors, entertainers, and friends. Through the use of detailed storytelling, committed role-playing, and a completely original swath of tone-setting music, our goal is to create an immersive and theatrical narrative experience without sacrificing the warmth and comfort of playing with your buddies. Thanks for checking us out, and may your adventures be epic! All music composed by Shane O'Loughlin.
Venture Forth: A D&D Podcast
C2 E6 | Shames and Idle Hours
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The Vael and company seek respite at the wayhouse, but the dangers of the Freywood reach beyond the physical realm!
Venture Forth is a Dungeons and Dragons podcast. We play 5th edition (5e) Dungeons and Dragons in a home-brew D&D actual play setting. Our campaign takes place in the high fantasy realm of Elbor. A world of monsters, heroes and epic tales to be told. D&D is a TTRPG, a tabletop roleplaying game, also known as an RPG. Our gameplay is perfect for beginners to Dungeons and Dragons from episode 1.
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SPEAKER_13I'm Philippa.
SPEAKER_05Ilya Ramsey and I'm your DMSA. Welcome to VentureFord.
SPEAKER_00Gather around you gentles, I've another tale to tell of woe-begotten heroes and repentant duels, of villains and their scheming, and the fools that heed the call.
SPEAKER_16Sweet melodies to ensure that they venture for the venture dueling dragons in a dungeon.
SPEAKER_06Ladies and gentlemen, folks, Faye and Fiends, gather your party.
SPEAKER_05When last we left our heroes, you all entered the twilight expanse of the Freywood. For some of you, its darkness, its vibrant colors, and its deadly promises are familiar, and to others, much less so. You traveled the main road north, encountering surprisingly few difficulties along your route and arrived at the end of your first day's travel at the Wayhouse, only to discover something a myth. Its gates hanging ajar and signs of a struggle led you all deeper into the nearby woods, where you discovered the corpses of runners who Phil recalled were out on rotation amongst the mine workers. You searched the bodies and determined they died by arrow and were left here by something. Upon searching the bodies, you discovered a letter to Bavralda in a messenger's pouch, but you were unable to read it thanks to the sudden animation of nearby carnivorous plants who attempted to dissolve you all and turn you into their next meal. You stabbed the legend and burned your way to victory, but one of your number briefly was brought to unconsciousness and in the process relived a memory she'd rather not see. But you defeated the bulbous violets, and find yourselves here in the clearing. The bodies of the runners at your feet, the letter that you took from one still in hand. As the din of combat dies down, your hearts stop pounding in your ears. What do you do?
SPEAKER_07Should so Dexter can hang around for an hour. Okay. But we I didn't make any concentration rolls. Could we make one to see if he can hang around?
SPEAKER_05Sure. Go ahead and make one.
SPEAKER_07We'll see.
SPEAKER_05Sure! Sure. We'll say it was the last one you made.
SPEAKER_07Okay. Oh, that's good. 17 plus something. A lot. Dexter remains.
SPEAKER_05Dexter. I forgot to mention Dexter in my recap. He did a great job. He did a great job. Forget Dexter.
SPEAKER_14Yeah, I'm gonna grab my I'm gonna grab my raven, affix it back to my wrist, twist it back on, and make my way over to Ilya, who is I'm guessing on the ground.
SPEAKER_10Casting pressigitation to clean off the gunk out of my hair, out of my clothes, and just take a minute to catch my breath.
SPEAKER_14Leah? That was fun.
SPEAKER_10Yeah, so so fun.
SPEAKER_14Are you all right?
SPEAKER_10I'll live, but a rest is very much needed. I think we all look around at everybody. Should maybe take a second before we go back into the waypoint. Um I found a letter. I like hand it off.
SPEAKER_05Like, I can't read it.
SPEAKER_13Yeah, I'll open it up.
SPEAKER_05Yeah, okay. You open it up and read it. Okay.
SPEAKER_14Because I want to know what happened.
SPEAKER_05Like, if this is information about the caravan, you post you you break the seal, open the letter, you see text appear before you. Vivralda. Six of my crew broke into a sealed chamber on the 27th. We found it not far from where the other object was found. Don't know how old it is or who put it there, but something's wrong with it. It's strange. All curving lines in metal. There's some kind of box inside. Like a big chest, but made of metal and glass. We haven't been able to open it. The metal is strange. Inside is a large stone, the biggest one in the chamber. But it's not right. The stone there's and there's like a a pause, like a heavy ink drop, as if the quill stayed there for a long time. Drinks light. Lanterns don't pierce the dark. It's odd. Also, the men I sent down have fallen ill. Same symptoms. Exhaustion, shakes. They can't keep food down. I've got them quarantined with Marin, and I've resealed the chamber as best I can. Don't know what we're dealing with here. Holding the caravan until I hear from you. Not moving men or or until we know more. Dagra.
SPEAKER_07Isn't that? Don't at all sound familiar. I have not read it yet.
SPEAKER_14But everyone? There was a letter on the body. Um They're holding the caravan. Purposefully. Whoever is assigned to bring the caravan is holding the caravan.
SPEAKER_10Most likely the miners, the mining expedition.
SPEAKER_06Could have been the bandits or something.
SPEAKER_14No, this is a letter to Buff Rolder from Dagra, it seems, from the person who is assigned to man the the Alright.
SPEAKER_10However, these bodies weren't killed by monsters.
SPEAKER_14We don't know that. Uh lizard folk use arrows just like any humanoid can use an arrow.
SPEAKER_10It's not fangs or plant acid.
SPEAKER_06Don't um lizard folk um feed people to their young.
SPEAKER_14Typically, I'm just saying it could be any humanoid.
SPEAKER_06Sure. Anyway, that's not the point.
SPEAKER_14That's that's not really the point here. The point here that I'm trying to make-kind of the point.
SPEAKER_15What's the point to these people?
SPEAKER_10But if we are looking for the caravan and they're keeping it on purpose, that's a good thing.
SPEAKER_06Well, it's at the claim, then we know where it is.
SPEAKER_14It's likely that it's at the claim and that it is delayed purposefully because this letter needed to go to Bavrolder. As I can conduct. Sorry.
SPEAKER_06Please. By all means.
SPEAKER_14The letter indicates that they are waiting until this runner gets to Bavarolder, tells them what to do next. They have found some item with a gem. Uh, they say it uh drinks light.
SPEAKER_07What kind of an item with a gem?
SPEAKER_14A metal item with a gem. That is all that is said. That is it. Metal item gem. But it was found with another item, and the men who found it are ill. Similar to how Auden is ill. And some other miners have come back ill.
SPEAKER_06Well, for lack of gith. Sorry. Uh evermore. Unless there's um pecuniary uh needs we can fulfill. But uh we'll have to keep uh keep searching, I suppose.
SPEAKER_22Do you think if we go to the mine they'll let us escort the caravan ourselves? Or if they're halting it, then there's no way to bring it back to the girl.
SPEAKER_14Unless unless we say that Valvaroldo would like us to bring the caravan, which is in fact truth.
SPEAKER_22Right, because uh correct me if I'm wrong, but none of us are affected by this disease that seems to be spreading. Well, but it's from the stone or something. It's from the chamber, it's from the claim, it's not from it seems the caravan is separate from this stone of sickness. Seems it was found down deep. Is that what you said?
SPEAKER_14So it seems like the men who entered the chamber became ill.
unknownRight.
SPEAKER_14So maybe Did anything in the letter indicate whether they brought the stone up? Yeah, they might have he just said he like reclosed it.
SPEAKER_22Yeah, I think that's what he said.
SPEAKER_14But he didn't say whether he left the stone down there or took it out or what he did with it. Just yeah, okay. We don't know whether they have the stone and plan to bring it back or not, but we do know that Buvarolder has sent us because she would she needs a caravan, and that's what we will explain.
SPEAKER_22Whether the letter got there or not, we can raise our hands and we can convince them to let us take on this burden or something, and we can take the caravan back.
SPEAKER_14We just convince them that Buveralda wants them to go in. And well this letter indicates that they are waiting for word from Bavarolda about whether to come into town or not, and we will just say, Beverlda has sent us to escort you back. Taking the stone because I suppose it's the letter does not indicate whether they are taking the stone or not.
SPEAKER_22Well, I'm trying to remember what uh the Cobson told us. I don't think they need a stone, they just need the caravan. So as long as we bring back the caravan and whatever was in it at the moment, we'll we're making our money. I don't think we need this special stone. We just need whatever was in the caravan.
SPEAKER_14I think they're probably waiting.
SPEAKER_22But there probably was already gems in it.
SPEAKER_14The claim will have gems as part of the caravan. This specific gem, it is possible that the dagra will say, Well, what does Beveralda want us to do with this stone? And for that I will say, you're going to have to wait. Right now, the caravan needs to go.
SPEAKER_22So I think we have a more pressing master. Uh, and I'll turn towards the Correct. And it seems that maybe there are people with arrows running about. So keep your eyes peeled. Because they're all having this back.
SPEAKER_07Yeah, go ahead.
SPEAKER_06Oh yeah. No, I mean, I don't want to cut. When I look at the bodies. Does this look like the first time they have been looted?
SPEAKER_05Um. They're swords and their knives. Yes, right, right, right, right, right. They're swords, their knives. They don't have like coin pouches or anything like that. Um the the pouch was like under the clothes. It's um there's a specific word for it. It's not it's not called the messenger's pouch, but it's like a I think there's a specific word for that type of thing where it's like tied against the skin and hair. Right. Um I I it escapes me right now, but it's one of those, right? And so like this person hid the letter there and their money there. Um but yeah, it there anything else of like outward easy to grab value, like their coin purses, gone. Not um invisible, yeah. Anything that they had as far as like provisions or anything, gone. You can see there's empty scabbards, um you know, where knives and swords would have been. Um so yeah, they they were missing anything of like value that was easy to see or grab.
SPEAKER_22What do you think?
SPEAKER_06Oh, just um trying to think of well, the folk who killed these men, whether or not they were doing it for some sort of robbery or to stop the message.
SPEAKER_22Well, when I if I were to do something like this. If I'm searching for a letter, I'm gonna find it, and I'm not gonna take their weapons or their smaller items, so it just seems like maybe it's someone that's not looking for the letter. Maybe it's something like you said, these lizard folk that don't really need a letter. They just wanted the weapons and things.
SPEAKER_06Was it known that these were um couriers um letter bearers?
SPEAKER_14Probably.
SPEAKER_22We may find more information in the world.
SPEAKER_14It could have just been theft, you know, right place, right time, or in their case, wrong place.
SPEAKER_06Doesn't make a very good story though, does it?
SPEAKER_14I'm not a storyteller. You're in luck. We have one.
SPEAKER_07I love it. My hand goes out in your direction, Phil. Uh letter.
SPEAKER_06Could he please have the letter to peruse?
SPEAKER_14No.
SPEAKER_06Why not? Are you lying about its contents?
SPEAKER_14No, but I don't see how he could know anything from it when it is a black rock matter. As outsiders, I don't see how you something you mentioned seems so ask your question.
SPEAKER_07I'll put my hands back together. Now be quiet.
SPEAKER_14Alright then. Ask your question if you want to ask it otherwise. I'll be keeping this.
SPEAKER_22Let's compromise here.
SPEAKER_14I think we should speak to each other if we have questions.
SPEAKER_06We'll we'll just remember that it's a Black Rock matter the next time your friend is dying in the grass. Yes?
SPEAKER_22It just seems there's a a bit of miscommunication, and I'm just here to try and smooth things over. Let's just we at the end of the day, we want to get 50 gold each, isn't that right?
SPEAKER_14No, at the end of the day, I would like to find Dawn and Sinna.
SPEAKER_22And get 50 gold. I could care less about 50 gold. Alright, so about Dawn and Sinna.
SPEAKER_14What if this gentleman's that has nothing to do with Dorm and Cinna, so thank you very much.
SPEAKER_22I think it's time that we had a little bit of a little bit of a little bit of his idea helps us solve what we're trying to do.
SPEAKER_14Then he can ask the question.
SPEAKER_21Alright, so let him see the letter.
SPEAKER_14And he can ask whatever he wants to ask from the letter, and I am happy to share.
SPEAKER_07I did my best. It's up to you. Uh damn. What I heard about the object that was drinking light. Does it does it bear any resemblance to what I saw the last time I was on this plane? What? Yeah.
SPEAKER_05What? Same quality.
SPEAKER_07Okay.
SPEAKER_22Uh Val, do you have anything to say or are we just gonna keep moving on?
SPEAKER_06It's BlackRock Matter. I don't know if it's necessary to share.
SPEAKER_22Well, if you change your mind, we've got a few more days on this journey. Uh should we check out the camp?
SPEAKER_06Yes, I think that's an appropriate next step.
SPEAKER_22I can take the lead and poke in there.
SPEAKER_10Yes, um. I would like to rest a little bit first. Just outside the state. How does everybody remain I'm um I'm okay. I'm fine. My clothes look like they don't have acid anymore, but I look like shit.
SPEAKER_07You look like maybe you took some of the acid.
SPEAKER_10Yeah, yeah. Um before you do anything in this silence, I walk up to you. You saved me. And I just I look back at Mr. Dexter. Mr. Dexter sure. And I'm just like Mr. Dextersure.
SPEAKER_07And I just get you look you look back?
SPEAKER_10Yeah. And then I I look at you again and I'm just like thank you.
SPEAKER_07We are here together. It's my job. That's Dexter.
SPEAKER_10Thank you.
SPEAKER_05Little Franz waves.
SPEAKER_18That's so cool.
SPEAKER_07You can sit on him and ride him if you want. If you need rest.
SPEAKER_10Wait, really?
SPEAKER_05Yeah, kind of like folds over. Like like, and then like the roots kind of rearrange themselves almost till it looks like a sort of like a centipede almost. And it like runs over to you. Oh or like the the roots of it like make legs kind of and it like comes down and thank you.
SPEAKER_09And like a bow again before I like try to climb on top of it.
SPEAKER_10I love it. Like oh. This is nice.
SPEAKER_14Thank you.
SPEAKER_09I like plants.
SPEAKER_14I do understand that you want to wait before heading back so that you can recover. However, it's only getting dark out here.
SPEAKER_10Well, we are at the waypoint. I'm just saying, let's take a minute.
SPEAKER_22We'll check it out. And uh um, as that interaction was happening, I was looking at Dexter, and then I kind of like looked at the body, and then I looked over towards the the deceased bodies or the the dead plants. Ilya, um I know we don't have much time, but do you think do you think he makes something out of their acid or their poison or whatever they were using? Do you think if we harvest some of it, not now, but maybe we come back out after.
SPEAKER_10These specific plants are acid-based, so yeah, you could make a bunch of different concoctions, but holding the acid is a little bit more difficult.
SPEAKER_22Maybe something we can do.
SPEAKER_10I have vials, I just would prefer to not empty what's in them to then carry acid.
SPEAKER_22I have a few extras to carry around. How long does it take?
SPEAKER_10You should do it now.
SPEAKER_22Right. And I'll uh I'll kind of kneel down. Uh I've done it a few times, but normally I'm like, I'm gonna get off the plant.
SPEAKER_10I have to get off dexterity.
SPEAKER_09Hold on, I'll be allowed.
SPEAKER_22I'll go up and help.
SPEAKER_10I climb down and I like show you where you should slit where the acid could come down into your body.
SPEAKER_05Alright, I see the line. I would like one of you guys to make a uh harvest test with advantage. Yeah, yeah. Yeah. Um, this is gonna be uh for you it'll be um it's eight. Yep. Uh or sorry, your you add to the role, um your your for you it'll be your brew modifier. Okay. So it's whatever uh stat you use for brewing. Um and then you have uh what proficient?
SPEAKER_22Uh herbalism kit and uh poisoner kit.
SPEAKER_05So it's gonna be your it's gonna be proficiency plus uh either your wisdom or intelligence modifier, whichever one you use.
SPEAKER_22And I have advantage.
SPEAKER_05Okay, that's not bad. While they're doing this, I'm just popping moats of white.
SPEAKER_02I was getting ready just to get myself back up plus uh two plus one. So 15. 15.
SPEAKER_05Okay. Um, yeah, you're able to use you basically find um there are like these pustules, but they are fed in turn by what look like like veins almost, like sort of these uh um uh almost like tuberous roots that are inside of the plant itself, and you're able to like basically scrape out around one of the pustules and allow for that vein to kind of like leak into uh the thing. So you're able to get um I would say two harvests of bulbous violet acid.
SPEAKER_22Coolbous violet acid. Violet acid. Um and I'll I'll go to I'll motion to Iliad. Do you need help getting back on?
SPEAKER_10I don't think so. Um, excuse me, Dexter. Thank you. I just walk up, Mr. Dexter.
SPEAKER_05It flattens out almost.
SPEAKER_10Like all the roots go out, so I'm just sitting and then I just rise back up.
SPEAKER_22Oh, that's so cool. Love it.
SPEAKER_07Love it.
SPEAKER_22What color is Dexter?
SPEAKER_07What color? The same color as though they were like purple, they were very, very bright purple. So it's like the same, but like inverted. So
SPEAKER_05Cool. So where they were green, it's purple. Yeah. Where they were purple. That's nice. It's green. That's very simple way to notice the difference.
SPEAKER_15Yeah, it's fun. Love that.
SPEAKER_07And I'll walk over and uh put my hand out in front of you, Ilya, and there's a moat of light. Little orb. Yeah. They're quite bitter. No, they're not. They're great.
SPEAKER_10I don't know what that is.
SPEAKER_07What is that for me? Eat it.
SPEAKER_10Can I touch it?
SPEAKER_07Yeah. There's actually there's actually three.
SPEAKER_10I've never seen a moat of light that I can touch where you assume that.
SPEAKER_14What exactly will it do to her?
SPEAKER_07It's not. Well, it's matter condensed. Um some light trapped uh the molecules.
SPEAKER_10Then I saw you eat one.
SPEAKER_15I've been I've been popping them.
SPEAKER_10Okay.
SPEAKER_22If I saw him do it, I pop it. If your hand was there, can I eat one too? Can I reach out and grab one? If I do that, would you stop me? Uh do you need them right now? You're gonna reach out? Yeah, I'm reaching one.
SPEAKER_10More than Ilias?
SPEAKER_22Oh, I thought you didn't take all of them.
SPEAKER_10No, I'm I'm Oh, if you're taking all of them, yeah. I thought you just took one.
SPEAKER_22I thought you just took one. You reach out. I'm curious. And then I see her going forward, like a I'll anyway, friend.
SPEAKER_20Yeah. Oh. Appreciate you, friend. Alright. I don't want to hear how bitter they are. I'll eat it.
SPEAKER_06It's condensed matter from the universe to help you.
SPEAKER_05Yes, well, it can still be bitter. Ilya, you made that points. And you feel very full and satisfied. Your stomach is immediately full. Um, and you also feel very full.
SPEAKER_10And you get a hit point. Is my mouth glowing?
unknownNo.
SPEAKER_07No, it's mine.
SPEAKER_10No.
SPEAKER_07The mastication dismantles the matter.
SPEAKER_22Big words, friend.
SPEAKER_10Interesting. How do you feel? I feel better. Not not as much pain or soreness. Alright. I didn't know you could manipulate light as if it were a component for crafting.
SPEAKER_06The veil is capable of all sorts of things.
SPEAKER_10Uh-huh.
SPEAKER_06I look proudly off. Bound.
SPEAKER_21Boundless. Truly.
SPEAKER_10Interesting.
SPEAKER_21Yes. Yes.
SPEAKER_10We have two things to do. Yeah, yeah. Well, I'll ask my questions later tonight. That's so cool. So we move up.
SPEAKER_22I'll take a look inside.
SPEAKER_05Okay. So you guys return back. You march the couple hundred yards, about 150, 170 yards back through the woods towards the way house. And you return, grab the key.
SPEAKER_11Still locked.
SPEAKER_05Yep, it's still locked. Um you're able to go and unlock it, Shaw.
SPEAKER_22Yeah, I'll go down, I'll grab the key, and I'll and I'll put the key back. After I unlock it, I'll put it back under that rock. Okay. And I'll ready?
SPEAKER_14We could find something in here that is the cause of those arrows or anything.
SPEAKER_07Dexter, set her down and go first.
SPEAKER_21Clear the room. My friend, I can maybe do it silently. Okay.
SPEAKER_22And I'll create the door open just enough for me to slip in and I'll stealth in.
SPEAKER_05Okay. Roll and roll stealth check for me.
SPEAKER_02Stealth right. Yeah, that's rotating. It's broke things. Uh it's rogue things. 13. 13? Okay.
SPEAKER_13Um you would think you acquire. You feel certain. Um no one hears you.
SPEAKER_05You uh yeah. You sneak in, you slide in.
SPEAKER_22As I slide in, I'll kind of like look for like a place to kind of like lean up against to kind of get in the shadows a little bit more and I'll survey.
SPEAKER_05Okay. Um, yeah, as you uh begin to look around, you see um that you see the watchtower off to the left. You see three bunkhouses that are along. So to give you a sense of it, like as you come into the gate, immediately to your left is a watchtower. It's 20 feet tall. And then, like, sort of like down along the left side of uh almost against the palisade wall, you can tell there's a little room out back. You see three like small buildings, they're very square, they have uh front porches, like kind of a raised front porch. Um, with a, you know, they're all roofed. Um they look like they're rough hewn and they look like little log cabins, which is like super square.
SPEAKER_19Cool.
SPEAKER_05Um, they each have like a window, a window, and then a door right in the center um to walk into. Um, you see, then off to the right, there is um like kind of in the back of the of the in the right corner, you see what looks like a, like I said, like an open-sided stable. Um the gate to that is currently closed. There are no animals inside of it. Um, and then at the back, like straight ahead of you, you see what looks like a small, well, it's the largest building in here. Um that also has like a big front porch on it. It's a relatively square, simple building um with a you know a peaked roof, um, very log cabin-esque. And is it bigger than the bunks?
SPEAKER_22It's bigger than bunk houses, yeah.
SPEAKER_05It's um it's bigger than the bunkhouses. Um and as you look around, you see the same like congealed, it's it's at the farthest one uh bunkhouse on the left. Uh, you see it on the porch, what appears to be like a congealed puddle of blood.
SPEAKER_22That's what I saw before, right? Um, but I'll look around for any signs of life.
SPEAKER_05You see or hear nothing?
SPEAKER_22Um once I see that the close is clear, I'll like I'll unsheath my dagger and reach out and take the edge of the door and just push it open a little bit more.
SPEAKER_05Are you gonna go up to the which one?
SPEAKER_22So no, I'm just gonna let them know. Oh, okay, the main gate. So I'll just reach out and kind of like push it open to let to let them know that it's okay. Nothing right now, but quietly.
SPEAKER_06Swing loot over my shoulder, walk through. Okay, you guys all come in.
SPEAKER_22Yeah. Yeah. And I'll I'll point my other uh my short sword towards the blood on the the bunk.
SPEAKER_14We should each take a bunkhouse to look at.
SPEAKER_22I'll take the one with the blood.
SPEAKER_06Suppose someone must have been snatched from their bunk.
SPEAKER_22It could have been the people that were outside.
SPEAKER_10Would I know which bunkhouse or which room would be like the where they keep their logs of like who might, or if they keep logs of like who checked in at what time.
SPEAKER_22It's probably that bigger building out front.
SPEAKER_05Yeah, so the there's um I suppose there would be a log. Um that way they can keep track of like, you know, provisions and things like that. Um, but yeah, there would be one. It's it and you know it's in the main hall, it's in that block.
SPEAKER_14Okay, so it's an honor system, though.
SPEAKER_22So like probably, yeah, right.
SPEAKER_05It's like it's uh and yeah, it's it's an honor system thing where people are supposed to basically like write down what they took.
SPEAKER_10But if it's a courier, they might yeah, but also if Dom made it, his name would be there. And that's all I care about. Yeah, right. I I hear that we're going through the bunks, but Elia is literally just focused on the main room.
SPEAKER_14My point is to go to every all of the rooms, to clear all the bugs.
SPEAKER_22So if you want to do the main room, we can do the bunks. I think we have enough people to do we can do the watchtower too. Great.
SPEAKER_14Yeah, we need to clear every area just to make sure that they're empty.
SPEAKER_22Take an area.
SPEAKER_10Can I take Mr. Dexter? Please.
SPEAKER_07Dexter, go with Ilya.
SPEAKER_05He like scurries over with you.
SPEAKER_14Yeah, I'll take um leftmost bunk. Okay.
SPEAKER_22I'll take the rightmost with the blood. Blood? Okay. Ramsey, the tower.
SPEAKER_20Alright. Who's got the middle one? Uh, we can do both.
SPEAKER_06Um, yes. Do you want to take I can take the tower if you want to do the middle.
SPEAKER_14And then you're taking the main hall.
SPEAKER_21Well, yell if you need Nytin. Suppose we shall.
SPEAKER_14Love splitting the party. I mean, my plan isn't to like go through like their bunkhouses. Like, it's pretty much like the biggest thing. I just want to make sure that they're and like people are in there.
SPEAKER_05Um, alright, I'm just gonna go down this. Sure.
SPEAKER_14Great.
SPEAKER_05Uh this all kind of happens at the same time. Yeah, it all happens at the same time. You guys split up, make your way into each of the bunkhouses. Oh, or bunkhouses, watchtower. Um, so Phil, you first, you head over to the closest bunkhouse to the gate. Um, yeah, you walk up the steps, you hear the of your feet going up the steps, you reach over, the door is unlocked because you open it up, you see a building, you see that there are um three, or there are uh one, it would be one, two, three. There are um six bunks, three on each side, double deckers, um, that are just like there's a long runner that goes down the center of it. You can see that there at the base of each bunk is what looks like a very simple chest for like personal belongings. You see no one inside. You see all the beds are uh made. There's no person in here. You enter into the room. Okay. You enter in, you begin to look around, make it roll an investigation check for me.
SPEAKER_19Oh done out of there.
SPEAKER_11Yeah, it's okay. Well, did you see? It's a black dice.
SPEAKER_22It's gone forever. We'll go to next time.
SPEAKER_11Yeah. Into the void.
SPEAKER_22Did you say if you want another one of the benches?
SPEAKER_13He ate it. What?
SPEAKER_22Did you say it?
SPEAKER_10Oh, no, the bell, not the void.
SPEAKER_05That is That's really good.
SPEAKER_1322.
SPEAKER_0522. Um, yeah, you see that there are fine.
SPEAKER_13I'll find it.
SPEAKER_05There are the bunks. Uh, you see a little potbelly stove off in one corner to for warmth. You see a table and a few chairs that are kind of near the door where that looks like for like entertainment and stuff like that. You see that there is a small washroom, um, a water closet in the back. You go through the whole place, you see nothing. You see no one, no signs that anybody's. I mean, normal signs of wear and tear. Yeah, but no nobody's there. Everyone's here.
SPEAKER_14Um I'll make my way back out.
SPEAKER_05Okay, cool. Dale, you climb the watchtower. Yeah. Okay. As you get to the top. I thought you were doing it. Are you doing the middle one? Oh, okay. You do the middle one? The middle watchtower. Uh, you go over. Uh for the sake of brevity. You enter in, it is unlocked. You see the six bunks. It is almost a carbon copy, little small differences in bed sheets and the like. Um, go to roll investigation check for me.
SPEAKER_07Dude, pretty, critty bang bang.
SPEAKER_05Okay.
SPEAKER_16Um, so um I don't like how that's so um found and we did it.
SPEAKER_05You uh as you walk through uh the space, you kind of start poking around. Uh you look at the bunks and things like that. Um as you're wandering around one of the bunks, you step on like an area of the floor and you hear like a like a weird creak, and it kind of almost shifts underneath your foot. Oh. And as you back up, you kind of look down and you see that there's a false floorboard.
SPEAKER_07Oh, I'll pick it up. Yeah, you do.
SPEAKER_05Um, as you pull aside the uh the loose floorboard, um, you can see that there is what looks like a small pouch in here.
SPEAKER_07There we go. I will take the pouch and look in it.
SPEAKER_05Okay. You see the shine of uh a few coins.
SPEAKER_11That's fucking go.
SPEAKER_05It looks like about seven silver pieces. Nice! Nice. Yeah. I'll take that.
SPEAKER_07And I'll put the board back.
SPEAKER_05Okay. Looks like somebody left a little something here and either forgot or left it here on purpose.
SPEAKER_07Who's to otherwise room's clear?
SPEAKER_05Yeah. I'm sorry. You also see inside of there, not just silver pieces, but you also see what looks to be an uncut um gem.
SPEAKER_14No! Gem.
SPEAKER_05What color? Um it looks like a deep red.
SPEAKER_07That's good. That's good. It's ruby, I think. Um, I'll grab that. Fuck yeah, that's cool. Uncut, you say. Mm-hmm. It is uncut. Rip.
SPEAKER_21Oh, what I need to do to cut it.
SPEAKER_06Yeah. Or gem cutters, tools.
SPEAKER_14Uh, if only you had somebody on your party who could.
SPEAKER_22We should probably look for someone like that. Maybe someone that has a gun.
SPEAKER_11They could just shoot it, right?
SPEAKER_19Yeah, just shoot the gems.
SPEAKER_07I start smacking it with my step knock.
SPEAKER_11Oh, you knew somebody who was like really good with lots of tools.
SPEAKER_05Yeah, other than that, you that's that's all you find.
SPEAKER_07Okay. Um head back towards where the group was.
SPEAKER_05Uh Shaw. Yeah. As you walk up to your bunkhouse. I'm gonna stealth if I need to. Yeah, go ahead and roll a stealth. Okay. Yeah, I'm gonna do it.
SPEAKER_22I will look at the blood. I'm assuming it's dried as well. Okay, yeah. And then I will stealth.
SPEAKER_05This is um it is thicker, so it is mostly dried. But there's more. It looks like it, yeah, there's more of it. It's a pretty significant pool.
SPEAKER_22Does it look like it's coming out of the house?
SPEAKER_05Does it look like it's going in? It looks it's like right by the door, but it's not in the door. Like it doesn't, it doesn't come out. Uh it's it looks like it's just like right in front of the door. And it goes okay. Good and roll an investigation.
SPEAKER_22Uh my stealth, just so you know, was A19. Great. Okay, and then my investigation is probably gonna be lower, but six. Six, okay. Um, I'll see the blood and I'll go in. I'll I'll just slowly open the door and stealth my way in.
SPEAKER_05Yeah. Um, as you as you go to open the door.
SPEAKER_22I'll I'll I'll look down towards the door. Like the bottom of the door. Take advantage on your jacket. Do I just roll one more time? That's better. It's nine. Nine? Okay. Um investigation. Yeah, I don't add anything.
SPEAKER_05As you look at the um you look at the you look at the blood, and there's quite a bit like pooled here. And your eyes kind of like follow the blood, and you're looking around, you look at the door, and as you look at the door frame, your eyes catch on to what looks like tiny like pricks of red inside of what look like two, like almost like divots or like scars in the wood. Like almost like um Yeah.
SPEAKER_22Like like have I opened the door? No, not yet. I see the blood and it like goes under the door. It's like on the porch part of the door. It's like on the porch.
SPEAKER_05It's about a it looks like it's like a good step or two away. It's like right in the middle of the porch. Uh-huh. Like a step or two away from the door.
SPEAKER_22And these pricks are on the door, not on the door.
SPEAKER_05They're on the door frame. Yeah, the door frame and the door.
SPEAKER_22Does it look like a trap? Does it look like a piece of animal or a plant or something?
SPEAKER_05I mean, as you look a little bit closer, you get really close. You see that the inside of the little like divots are is blood.
SPEAKER_13Like where the arrows hit.
SPEAKER_22Oh, it does it look like an arrow? Oh, it's an arrow. Okay.
SPEAKER_09Yeah, yeah.
SPEAKER_14He was hit there.
SPEAKER_09I wouldn't have. Oh I'm over here like, what kind of thing?
SPEAKER_14Like, that's the team.
SPEAKER_05I didn't know there was an arrow when you could have said it.
SPEAKER_14The arrows were earlier.
SPEAKER_05Yeah, the two arrows the bodies died back in the room.
SPEAKER_14Clearly, the bodies were here.
SPEAKER_05Oh, pricks. I was thinking of like a thorn. No, no. It's like a divot kind of like an index. Okay. I didn't do the best job of explaining. There's an arrow that went in the door, but then the arrows don't.
SPEAKER_11I'm just really good at decking.
SPEAKER_22But there's arrow marks on the door. Yeah, there's a lot of. I'll look around for the arrows. You don't have to do that. Alright. Steal yourself. Thank you, brother. I'll kind of like to look up this guy. I'll pull my dagger and elbow the door open slowly.
SPEAKER_05It opens? Well, there's one thing that catches your attention. You smell uh smoke. You smell like wood smoke. Um you see that uh one of the beds, or excuse me, two of the beds are unmade in here. Um and you see that there is what looks like the remains of a meal or something um on the table. It's like kind of towards the front.
SPEAKER_22And these bumps are kind of open space. There's not like doors or anything.
SPEAKER_05They're just in the open. Okay.
SPEAKER_22Um, do I see smoke rising or does it look like the fire's been put out?
SPEAKER_05Yeah, the fire's put out. It's been if you I mean, do you want to walk over and take a look? I'll walk over.
SPEAKER_22I'll like slowly kind of like walk over and kind of like look at everything, see how the food does it track up that maybe it was their food. I'll track like it's pretty old and trusty.
SPEAKER_05Yeah, as you look at it, it looks it looks like it's been there for a couple days. There's bugs on it and stuff. Um there's like ants and things, and yeah, the food is a little bit rotted. Um anything look edible? No, not on these.
SPEAKER_19You're full. You never know, and you can eat it. Yeah, right.
SPEAKER_05Um yeah, you see, um, and then as you look, you open the potbelly stove. There's no embers, it's cold, there's no uh, you know.
SPEAKER_22Um, I'll do one final check. I there's no one in this room for sure, but I'll look if they're if this is probably where that guy was, I'll or this person was, I'll look around for any more clues of like items that they left. Are there weapons in here? Are there any extra letters? Are there any things that they left in a hurry?
SPEAKER_05No, you see, um the two trunks that are by the beds are open and empty. Oh, okay.
SPEAKER_22Yeah. Probably just people stealing shit.
SPEAKER_05All right.
SPEAKER_22And I'll head back out.
SPEAKER_05Okay. You headed towards the main hall.
unknownOkay.
SPEAKER_05Um as you enter in, you see um you walk up the front porch, the front door's unlocked. You enter into a a pretty large, uh, you know, large uh building. You see um there is sort of like a an archway off to the right hand side that leads into what appears to be a small sleeping porch with some additional bunks. You see uh sort of large hallway that has like long wooden tables, probably enough to see 50 people or so, like just a series of long wooden tables. Um you see like all the way against the back walls, what appears to be a kitchen area, preparation for food. You can see a hearth back there, um, counter space, like a big butcher's block. Um, and uh you can see that there's a small doorway that leads into what appears to be kind of a larder or you know, cellar of some kind. Um and uh sort of right there towards the front on like a countertop, you see what looks to be a large leather-bound book with a series of pages in it. Um it is open.
SPEAKER_10And as you walk up, uh you can see that um I asked Dexter to just keep a lookout.
SPEAKER_05Um you see that um there are two names on there. Um neither of which is on board.
SPEAKER_10I write my name for like a quail that's probably attached to the book and just write my name date party. Got it. Start sweeping the the rest of it.
SPEAKER_05Um yeah, as you walk through, you see uh you see that there are a there's a fair larder in here. It's got like, you know, preser uh like rations, you know, dried fish, dried beef, salted pork, like the kind of things that you can quickly reconstitute, like just a really great stew from. There's like tubers, potatoes, and carrots, and like things that keep a long time. Um and uh, you know, there's water and salt and basic things to cook things up. There's dried herbs and the like. Um alcohol. Yes. Uh there is a couple of casks of ale um that uh appear to be from um, oh boy, the um not the red thorn, the other big one.
SPEAKER_10The end of the road. Nice.
SPEAKER_05The end of the road.
SPEAKER_10End of the first thing. Yeah. Hell yeah. Um with it seemingly untouched, like all of the goods don't seem to be rated. I also just come on, Dexter.
SPEAKER_19Okay.
SPEAKER_05Just pop out. Alright. And Mr. Ramsey, you climb the watchtower? Okay.
SPEAKER_15As I open the front door. Yeah. I just gotta look it up.
SPEAKER_12There's anyone in here. I'm extremely well-armed and beloved in BlackRock. No one.
SPEAKER_07The best.
SPEAKER_05All right. I know.
SPEAKER_01Slowly make my way forward and up the stairs.
SPEAKER_05Yeah, you climb up the interior of the watchtower. It's just a series of like two ladders, like one like 10 feet and then 10 feet back up again, just like through kind of holes in the ceiling, effectively. Um and uh in the sort of in the 10-foot, like the secondary chamber that's above the first, you see that there are like wall hooks. Um, you see that there are waxed cloaks and things like hanging in a few different sizes um to protect against the weather. You can see like wool and mittens and the like. Um basically just like a series of like uh different gear for cold weather and stuff like that. Um, you also see that there is a um, well no, that would be on the next level. So yeah, you just see like a series of different equipment and gear. You see that there are spears, short bows, a few barrels worth of uh of arrows and things like that down here. Um as you go up to the secondary, you see that the, you know, you're on the actual landing now and you can see outwards. You see that there is um a couple of spears. Uh, there are a handful of short bows up here that uh are currently unstrung. They're uh strung uh strings rather, like wrapped in oil skin pouches. Um you see a couple of covered barrels with arrows and the like. And um you see that against um there are two small leather-bound cases that like sit kind of on a small t like not a table, but like a shelf that just kind of comes out from the side. Um and that is it. And you uh as you look around, um you don't see anything.
SPEAKER_04Well, make an investigation check for me.
SPEAKER_05That's most of most of what you're able to find.
SPEAKER_06Um like pick up one of the short those and like briefly like lift it before setting it back down. And then I'm gonna try again. God's damn it, come on. And then I'm just gonna turn and and go to the the leather. You said there's some leather like wrappings?
SPEAKER_05Yeah, two leather cases. I I'll un unbind them and yeah. As you they're like cases, they're long and narrow, and as you open them up, you see a brass spyglass.
SPEAKER_06Oh. There are two of them.
SPEAKER_15Um, I will pocket one and I'll take the other one and I'll try and do a quick look lookaroonie.
SPEAKER_05Yeah. Go ahead and give me a perception check, add plus five to the rope.
SPEAKER_11So rude.
SPEAKER_05You gotta see it all. Oh fuck yeah, dude. What did you say, perception? Uh, I believe so. Um, let me double check something real quick.
SPEAKER_11Wow.
SPEAKER_05Yeah, go ahead and add uh it's perception and then add five to the check.
SPEAKER_15Okay, so so it's so I rolled uh uh a 19. Oh, it's a 26 total. So 31. 31 cheapers, man.
SPEAKER_09That's a really good spot glass.
SPEAKER_05Um yeah. Okay, I can see I actually think you look like outwards, you look at like outwards that did everything.
SPEAKER_06I I guess, yeah. So I'm gonna look, I'm gonna look um to where like I'm gonna try and sort of follow the path of where I suspect, because we saw the blood earlier. I'm gonna see if like I'm gonna follow the path of the blood to where we fought in the forest. Yeah and then after, like, if I don't see anything doing that, I'll just do like a general sweep of like a safety check, like a perimeter check.
SPEAKER_05Okay, cool. Yeah, that's smart. That is a very, very good rule. Okay. Um, as you look outward in a way from you know your spot, you can see that this the watch the watchtower is like well above the wall of the Palisade. It's intended to be to give you a 360-degree view. Um, as you look out into the forest, you're confident you guys are alone. Like you don't see, um, you do see like some wildlife. You see, um that's a very good rule. Uh you see, um, like off in the distance aways, um, you see what looks to be a massive creature. Um, you can see um, and it's it's hard to tell because it you're kind of looking at it for a minute before finally you see it move. Um, and you don't know how you didn't see it before because it stands like almost nine feet tall at the shoulder, um, with a set of curling antlers that goes probably up to like almost six feet across. You see a giant elk like standing in a small clearing. Um it is, like I said, about nine feet tall at the shoulder. Um, huge, huge creature, probably weighs a couple of tons. Um, and it's just like alone by itself. What looks to be a male elk. Um Doria, your marvels abound. And as you turn your gaze inward and do like a perimeter check closer by, um you notice uh you see the the the blood in front of the thing, and you can see from this vantage point with everything magnified, you see drag marks through the center courtyard that lead out of the gate. Um and you notice a like kind of by the front gate, off to one side, you see what appears to be um just like a single single set of like uh tracks of footprints. Um they are large, um probably about this big. Um, and you see what appears to be three like holes and then another hole in the back, like almost like like this, but like like that. Oh like talons with like a sort of uh and you you can see like this thick kind of depression, um, and you can see like a flat three-fingered, almost like triangular like shape, and then yeah, three holes, and then one in the back as well. And that's in the gate ahead of us, it's on the inside, yeah. Uh oh, okay. Like just inside of the gate.
SPEAKER_19Mm-hmm.
SPEAKER_05Can I follow that at all? As you as you go to follow them, you like it kind of gets lost in the center of the courtyard. Um but you can see that it is uh you kind of like it moves towards the center of the courtyard. You kind of lose it, and then you see it kind of reappear again. Um, it's always in places that are like kind of protected by the wind and the rain. So like so close to the fence is where the first print you see is, as if like it hadn't gotten eroded away yet. Yeah. And then you see another one that's like almost uh it's very close to like the eve of the porch of um of the bunkhouse where the blood lies. Yeah. And then you can see the drag marks that kind of, and again, those are deep furrows. So you see those, and then you see them go out and away, and you kind of from this, like, because you're up high, you can almost see that pattern. Um, and you lose them in the forest in the direction you guys went.
SPEAKER_06Ah, okay.
SPEAKER_22Um if Shaw, have you come outside and um yeah, I think we're all doing it at the same time, so whatever you say. Yeah.
SPEAKER_06Shaw! Yes, Ramsey. Down there, I um sort of um to your right. Uh sorry, my right. To my left. Uh there's some tracks there, it seems.
SPEAKER_22Alright, and I'll look in his by his direction. I'll see what the tracks are and see where they lead. There's a little a little uh more, yes. Alright, right here, I'm pointing down. I don't see much. Yes, I think that maybe our culprit. You think an animal did this? Putting things together. I will What did y'all find in in your rooms? Anyone else?
SPEAKER_14Nothing in my bunkhouse, but I will look at the door um where the blood is, and I would and I'll like realize that it was arrows. It's possible that uh the two things happened to this one body, but they're not related. So it's possible that a human shot an arrow at a body and then left it, and then a scavenger came and and dragged the body away if it was attracted by the race.
SPEAKER_22But but it didn't seem did it seem torn up the body whatever. So it took it out into the woods and just left it there.
SPEAKER_05Well, actually, no, they were torn up. They were but beat but like from other animals and scavengers, like crows and the like. Because they I don't remember who had been there or if anybody made a check, but they looked like they'd been there for a couple days.
SPEAKER_10And we yeah, we did know that.
SPEAKER_22So I think the question is are we safe?
SPEAKER_06Are there um swords and and um daggers down there?
SPEAKER_22Didn't see any of my room. So they were looted out of There's alcohol!
SPEAKER_14I think it's I think it's I think it's fairly clear that whoever caused it is not here anymore. And we will set up a watch tonight. We will rest and continue our journey in the morning.
SPEAKER_07That makes sense to me. As you run down, Ramsey, I toss you the pouch. And I toss the gym.
SPEAKER_06My my nice nice find there. Well done. Under the floor. Always where you don't think to look. And I'll pocket both of 'em. Okay. Drink. Yes, um drink? You said drink?
SPEAKER_10I'm not hungry, surprisingly, but I am thirsty.
SPEAKER_07Always thirsty. It finds ways to fill all of the holes. Yes, with all the mastication. Digestion.
SPEAKER_10Yeah. No, I I there's plants that can do that as well. That's why I'm I'm like, oh, that's interesting. I wonder. I'm just I'm just thinking. I'm just thinking about it. Ugh, it doesn't look like any of the food has been raided. Um, but the logbook doesn't have Dom or Zena's name in it.
SPEAKER_13Odd.
SPEAKER_22Is there a chance that they went straight there and didn't stop here? Is that a possibility? I don't do they move faster.
SPEAKER_14They move quite fast, but uh if they left in the evening or in the after late afternoon, it would they would still be here. Unless they chose to camp somewhere.
SPEAKER_10I feel like they would have checked in at least.
SPEAKER_22Them checking in is definitely not good, I suppose.
SPEAKER_10They definitely should have.
SPEAKER_22They could have still moved past this.
SPEAKER_10Unless there was an animal in here, and then maybe that forced them to keep going, and so they were trying to avoid these big traps.
SPEAKER_06They probably made it to the mine.
SPEAKER_14Or they're dead. Something has caused them to lose their senses, and perhaps it was their arrows.
SPEAKER_06That they shot uh shot those um people. Well, but they are not um stompy beasts.
SPEAKER_22But if they lost their senses, why would they if the couriers were acting strange? Maybe they were aggressive, and your friends took them down. Well, um, the the the man and those couriers were at the mine, and maybe the whole mine is compromised now.
SPEAKER_06It's unlikely. Yes, but they're more stupefied than anything uh malicious.
SPEAKER_14I'm not saying that this is what happened at our dead.
SPEAKER_06I don't think we should uh split hairs about it.
SPEAKER_10No, the the their minds jump back when there is a fight. Obin. Obin was fighting with us.
SPEAKER_14Like Right, but we that doesn't mean we know that all minds jump back at any point in time.
SPEAKER_10Right, but I'm saying that is a possibility. Even if they were stupid.
SPEAKER_22Well, there's possibilities. Another possibility that uh the wine is corrupted. The mine is contaminated. So if we go there.
SPEAKER_14The letter indicated that it was only the six people who were in the chamber with the item that were affected.
SPEAKER_22That's the most recent. No, that's not the most recent.
SPEAKER_14No, that is the most recent because that is after Orban returned. It is after um Jaro. Jaro? It was after Jaro.
SPEAKER_22There could be something that happened after that, is all I'm saying. They could have messed with that stuff. Someone could have opened up the thing they closed.
SPEAKER_10Of course, anything is possible. That's why I'm saying we should be prepared perhaps to maybe attack some friends.
SPEAKER_22Do you have any modes of light that you can do? I'm not saying we necessarily is it possible that one of them is a werewolf.
SPEAKER_06What is the-cause look at the size of this thing.
SPEAKER_14Just crashed down in front of the I don't believe werewolf's tracks are shaped, then.
SPEAKER_10I think this is an owl bear.
SPEAKER_21A werebird.
SPEAKER_06Why not?
SPEAKER_14Or it's I mean, it looks like a bird-like. Does that door lock from the inside?
SPEAKER_22I can't remember.
SPEAKER_14Uh in theory, you are not to lock it when you are inside because others might need it for safety.
SPEAKER_10That's to do a watch.
SPEAKER_14Correct.
SPEAKER_10Right.
SPEAKER_14Which is why we will watch.
SPEAKER_06Uh, for for what it's worth, I did a quick um look-see around, and we we are um ostensibly safe for for the time being. Oh, from the watchtower. Yes. Right.
SPEAKER_14And we can take watch.
SPEAKER_06Shifts, yes, of course.
SPEAKER_14I don't mind taking the first watch up on top.
SPEAKER_10I would like to sleep actually. I would like to drink drinking. Drink, yes.
SPEAKER_07Yes. Lovely. Are we getting uh I'm guessing we're probably either past or close to at least an hour for for uh Dexter.
SPEAKER_01Dexter.
SPEAKER_07Um I would love to try and do something as that spell's ending. Yeah, as it's ending. Um Dexter. And I'll I'll uh follow me. And I'm gonna walk out the front. And I wanna find a a spot of semi-sur soft uh dirt and take the staff and kind of dig a hole. And um you'll stay here.
SPEAKER_08You would have loved it here, Dexter.
SPEAKER_07And then um, I'll just have him go there and and root into the the soil there and and just plant there.
SPEAKER_05And we'll take a break right there. A little cutie bray.
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SPEAKER_05As we return to our heroes, um, Bail, after your uh sojourn with Dexter, you turn around, walk back into the Way House, and join the rest of the group who I take it is now making your way into the main kind of hall area. Um, as you guys walk in, you see exactly what I described earlier: multiple tables, multiple bunks. Um, you're able to avail yourselves of any food or anything like that that you guys require. But you come in and what do you guys do?
SPEAKER_10Where's Dexter?
SPEAKER_07Outside. Dexter will stay here for the remainder until I call upon him again.
SPEAKER_06I'm here if you need to talk. Whatever drink we've heard.
SPEAKER_10Uh, I have I have rated and I have poured and I'm tap it.
SPEAKER_05It's uh it's just a very solid alex. Clink, clink, clink.
SPEAKER_07You're you're here even if we don't want to talk. I'm sure you will. Um it's true.
SPEAKER_14I think I uh speak for myself when I say um I appreciate what everyone did today. Um we all deserve a second to breathe, but remember that we do have to take a watch. So please try not to get too inebriated and put our lives at risk.
SPEAKER_10Cheers. Of course not. Yes, Phil.
SPEAKER_14You guys are in- I think I'm the only one who didn't eat a good berry, so I'm gonna make myself a drinking soup?
SPEAKER_07Mm-hmm. Yeah, I'm gonna.
SPEAKER_14Did you have a good berry or no?
SPEAKER_07Um god, oh no. Yeah. Actually, so I'll I'll try and come get some.
SPEAKER_10We will who surprise him.
SPEAKER_07The most of the life.
SPEAKER_10But I I can help. You make a thing. No, please relax. I'll help you.
SPEAKER_09Like, I know Phil so well. I'll help you.
SPEAKER_05Alright. Yeah, you're able to, I mean, you're able to grab uh all the necessary ingredients from the larder. You're able to make a very nice, very hearty stew. Um, they have everything you need, like all the spots. Yeah, there you go. They have like the stalks, all the tuberous vegetables. There's meat that when you put in there, it kind of like reconstitute uh. But yeah, at the end of it, I mean, by the uh after about 45 minutes, there's a very, very pleasant smell wafting through the car.
SPEAKER_14I'll find some like crackers. There you go.
SPEAKER_05Like the like dry, like hard pack and stuff, and there's like bread in there.
SPEAKER_10Yeah, dip it in.
SPEAKER_05Yeah, and you guys are able to sit down to a very pleasant meal.
SPEAKER_10I'm not hungry, but I'll take a bite.
SPEAKER_05All kinds of dried herbs in there. You got time and roast all the good stuff. Nice. But after a meal, after some drinks, um the the travel of the day begins to really settle in. Um, and unless there's anything anybody wanted to do, you guys can all where are you all sleeping this evening?
SPEAKER_22Do uh are we in the main hall right now? Is that look like we can all stay here? It's probably good that we all sleep near the same place.
SPEAKER_05Yeah, there's a like part of the main hall is also like the right, the right wing of it is a bell. That makes sense.
SPEAKER_22We just stay in there, and then the person that's watching goes to the watchtower, I guess. Yeah, and then comes back down.
SPEAKER_05I think there's 12 beds total, so six.
SPEAKER_14And the watchtower has some type of bell to like a bell.
SPEAKER_05Yes, there is a bell. Cool. Um, there is also up there this a similar um, I forgot to mention this earlier. Um, remember when I was like, no, that wouldn't be down there. On the second level, there's also a big pile of wood. Uh and there's that same like big brazier with uh polished disc um that you can light a fire in and like create like a literal kind of like spot. Oh, cool. Um yeah, because like those are in all of the towers at BlackRock, they all point out towards the freighwood at all times.
SPEAKER_14But would it see, would would you be able to see it from you'd be able to see it.
SPEAKER_05From Black Rock? It's yeah, not from Black Rock, no. Yeah, so where is it? It'll help you see the darkness. It helps you see, yeah. And it basically like can rotate in 180 degrees so that the illuminate is. That's very cool. That's cool.
unknownYeah.
SPEAKER_14Well, um we can all sleep here and I will take first watch. Who am I waking up when I return?
SPEAKER_10I can go.
SPEAKER_14Alright.
SPEAKER_21You should have more rest. He's retired.
SPEAKER_22I'll go.
SPEAKER_14Okay, and then who will you be waking up?
SPEAKER_22Uh one of the dynamic duo, I suppose.
SPEAKER_10Well, you also took a beating.
SPEAKER_06Uh yes, I'm quite well though. Um, and I'm not a diurnal creature, so um, yes, yeah, I can I can be the the middle watch. Or the third, I think that was the middle sort of no one, two, three.
SPEAKER_14But yes, but then But there's five. I think we only need three watches.
SPEAKER_03We only need them if you want three, yeah.
SPEAKER_22Uh well mine then. Elia, get a good nice rest. I'll wake you up around see when I'm done.
SPEAKER_06Uh in that case, maybe um we just leave it to L, because uh I like Well and also you both It'd be nice to meditate up there.
SPEAKER_20Yes.
SPEAKER_14Took a bit of a beating.
SPEAKER_20You do need that rest, right?
SPEAKER_21Yes, beauty rest. Please.
SPEAKER_10We are very attractive. I was gonna say. Yeah, I'm gonna do it.
SPEAKER_06I was worried you weren't you weren't going to acknowledge it. You know?
SPEAKER_10Just because I'm not attractive. You would doesn't mean I can't tell that you are an attractive person.
SPEAKER_00Well, you know, I appreciate waiting to my body black rock.
SPEAKER_01All right, um Ramsey.
SPEAKER_14Um I will make my way up to the watchtower.
SPEAKER_22I'll head to fall asleep. I'll do something before I go to bed, but whatever. You want to grab Ramsey, but you can wherever you want to start with.
SPEAKER_05Yeah, yeah. Um, so you head up to watch. All right. Um, Philippa, you climb the watchtower and you bundle up in one of the corners. You set about watching. I'll get back to you. Uh, what does Vale do?
SPEAKER_07I'll pull you to uh no bring bring that. Oh I I have mine. But I'm I'm gonna pull you out to a separate area that's out of earshot. And I look like the normal stoic kind of solid face you've grown to see it. I'm concerned. Um the the letter that stone.
SPEAKER_08Yes I've seen something like that.
SPEAKER_06A light eating gem.
SPEAKER_08I wasn't supposed to see it. And I'm not supposed to tell anyone that I did see it, but seeing as how I'm here all bets might be off.
SPEAKER_07We my they collected something very much like this before we were for your your crash. Before, yeah, yes. I only saw a glimpse.
SPEAKER_06Did it um do anything to the minds of your people?
SPEAKER_20I don't remember. I don't think so.
SPEAKER_06Did no well you you are quite um mentally fortituded, so Yes.
SPEAKER_08It uh I don't know I don't know what we were doing there.
SPEAKER_06And it it it it's Where did you find uh where did you find this?
SPEAKER_07Um We were we were um we were here. We were we were on this on the primaterial plane. Um I can't remember the mountain range.
SPEAKER_08It um You don't know we We weren't here long and they found this thing and um w when when they saw me see it I was uh reprimanded and told to forget it.
SPEAKER_06Why do you think that was?
unknownI don't know.
SPEAKER_07Normally what was your what was your mission? I don't know. I my mission was to be an apprentice and to learn the ways of navigating. Yes normally the missions are clear and I know what we're doing. I did not know. Um that another one is here.
SPEAKER_06More than one light eating stone.
SPEAKER_08I don't know if that's good.
SPEAKER_06But usually things that eat the light are rather historically bad. Not great. No. So yeah. Although it might come in handy against the pants. Yeah. So how quick soon after you acquired this uh gem did the accident?
SPEAKER_07Pretty quickly. Um we jumped to the astral plane to prepare to go to another plane to get more, I suppose. And that's when we were attacked.
SPEAKER_08By horrible, horrible, horrible creatures. They were terrible.
SPEAKER_06But um you've left that out in the past. What attacked you?
SPEAKER_08I don't know what they were. They made us look like we've never fought before.
SPEAKER_06Um was it Briggsmanship or what manner did they attack?
SPEAKER_08Dragons and No, they were creatures.
SPEAKER_07They were they were they stood on two legs and they had many arms and appendages and it's they were not they they ripped us apart.
SPEAKER_08And I was I was told to get us out of there. I tried. I landed here.
SPEAKER_03Yes.
SPEAKER_06Well best case scenario light eating gem is bad luck charm. Worst case it had direct implications. What happened to you?
SPEAKER_08And it's we don't know where that one is.
SPEAKER_06Is it possible it's the same one? I suppose. I mean we dug it out of the mine, but maybe um I ended up in the water.
SPEAKER_07And who knows?
SPEAKER_06Uh alright. Um well I don't think it's necessary to share this with everyone. Uh it uh won't protect them in any way.
unknownNo.
SPEAKER_06And as much as I want to um emblazon your legacy upon uh this plane, uh I don't necessarily think it's the best idea to tell them everything about your past. Maybe we should learn more first. Yes, um, I'm particularly interested in Sure. Something odd about him. And not just because he's rude. What's odd? Um quite good with that dagger. It's not exactly the kind of weapon that you strike someone in the front with.
SPEAKER_07No. I suppose not. You don't really need daggers at bars.
SPEAKER_06Well do you? Depends on the bar. The overunder. I needed a dagger there. I mean Well, you not literally. You know, um, but um moreover, why is he here? I understand um the ladies, their desire to save their friends.
SPEAKER_07Yes. Once Shaw get out of it. He did say money. Which we get.
SPEAKER_06But we were mostly motivated by trying to you know, yes. Of course we've come up empty, and you know the money will become good.
SPEAKER_07Uh but there's there's the stone and oh yes, I'm doing, how did you mention it? Yes, oh not empty.
SPEAKER_06Oh yes, so maybe all right. Thanks for telling me.
SPEAKER_07This place is strange.
SPEAKER_06Stranger than Nimba.
SPEAKER_08It's consistent.
SPEAKER_06Really? That's deadly. You must take me there sometime. Sounds like a party. No, that's pandemonium.
SPEAKER_07But if you want to.
SPEAKER_06I want to see all there is to see, you know. Sure, yeah. Except it put inside of my eyelids.
SPEAKER_07We should probably rest.
SPEAKER_06Yes, yes, yes. We've got um much to do on the morrow. Do you think they're going to throw it and not sleep?
SPEAKER_07Or mine. I'd love to see them try.
SPEAKER_06You will stop them if they do. Of course. Mine. I mean, uh obviously yours, but that's usually except for the fight, I'm the one saving you. Yes, uh yes, of course. But I pay you back, obviously. Yes. You know, teaching you handshakes and the like. Giving me names. It's an even trade.
SPEAKER_07It's even if ever there was an even trade.
SPEAKER_06Alright.
SPEAKER_03Um to have you here.
SPEAKER_06I'm scared. Don't tell anyone.
SPEAKER_15Good night, Vail.
SPEAKER_05I love it. Ramsey find his way off to sleep. Alright. And uh you also finds his way off to sleep. Yeah. Shaw, as you uh go to get your your first bit of rest.
SPEAKER_22Yeah.
SPEAKER_05You have last watch? Um, middle watch, I think. As you go to find your rest. What is it that you do?
SPEAKER_22Yeah, I'll um I'll make sure Ilya's situated. You were there's like they're going to do their thing. I'll take a stroll. Um and I'll try and get situated in the place, and I'll feel restless, so I'm not I'll stand up and I'll go out into the courtyard area outside and I'll is there a porch where I can kind of sit?
SPEAKER_05Yeah. Yeah, there's all of the bunkhouses and the the main house or the main house.
SPEAKER_22Because we're at the main house.
SPEAKER_05Yeah, there's like there's but you know, uh I'll just go out the front chambers and stuff.
SPEAKER_22Yeah, and just kind of sit on the porch and just kind of like look up at the sky and uh look over at the watchtower and see if I can see Phil looking out doing her thing. Yeah, but I'm far enough away that I'm private. Yeah, okay. At least I'm asking him.
SPEAKER_05Yeah, I'll say that like if you want it to be private, then yeah.
SPEAKER_22Um I'm gonna still Take my drink out and I'll hold it with me. And I'll just uh this guy. Yeah. I heard your voice today.
SPEAKER_21Collum. Oh, thanks for the help.
SPEAKER_22I don't know, it's just my thoughts are really there.
SPEAKER_21It's good to hear your voice.
SPEAKER_22You know anything? What's going on? I'm here.
SPEAKER_21Trying to figure it out.
SPEAKER_22I'll get him out of and then I'll fix this.
SPEAKER_05I'll fix this. You whisper those words into the night.
SPEAKER_03There are no voices that return to speak with you. I'll bring you back. Bring you all back.
SPEAKER_22And I'll head back in.
SPEAKER_19Okay.
SPEAKER_05Head off to bed. Anything Ilya does before she goes to sleep?
SPEAKER_10Yeah. There's a ritual that I've been doing for the last like year-ish. Where I'm just like counting my fingers before I go to bed. And just like marking the time, marking where I am, thinking about everything that happened today, pausing at the fact that I retouched upon that memory. And I just try to like go to sleep. See if I can tap into anything else.
unknownOkay.
SPEAKER_03Can you fall asleep? Your dreams are strange. But nothing that felt like that. Not this time. Phil.
SPEAKER_05Up in the watchtower. Anything you're doing?
SPEAKER_14Uh yeah, yeah, yeah. But I'm I'm keeping a watch, but I am um looking through um I didn't bring the notebook with me, but I am thinking over, like I'm looking at the letter. And I'm thinking about the drawings that I've seen in the notebook. And I'm trying to piece together the relation from a object in a cavern mine in the Freywood to Attersfeld. You know, why uh like why that would be in that notebook.
SPEAKER_05Mornstead, right?
SPEAKER_14Yeah, but Atterfeld is the whole, isn't it?
SPEAKER_05Mornstead's where it all happened.
SPEAKER_14Right, but Attersfeld is the nope, on Dale.
SPEAKER_05There it was. I was like, I wasn't.
SPEAKER_14I meant on Dale. Like why? Because I was Mornstead, yes. But I'm thinking Ondale. Ondale. Like why the fray would why that would be an Ondale. And so I'm just kind of looking at the letter. Um and I've started to draw kind of the same image that I know that I've seen so many times onto the letter.
SPEAKER_05Yeah. You draw the spirals, the strange curving lines, the fourteen-sided shape. And no matter how much you stare at it, no matter how long you look, it eludes you.
SPEAKER_14Yeah. And I'm watching.
SPEAKER_05And you watch.
SPEAKER_14And I watch.
SPEAKER_05Your watch passes uneventful.
SPEAKER_14Okay.
SPEAKER_05You at the end of your three hours, two hours?
SPEAKER_14Three, six, nine.
SPEAKER_05Yeah. Yeah. So at the end of your three, three hours, you're able to find you're able to walk in sleeping.
SPEAKER_14Are you you're sleeping?
SPEAKER_05I'm sleeping in that main area. Yeah, we're all sleeping in the same way.
SPEAKER_14So I go and I and I find Shaw and I I kind of reach down to his shoulder. I give it a shake. Sure.
unknownSure.
SPEAKER_22I go for my dagger and I pull it out. Oh. Sorry. Sorry.
unknownSorry.
SPEAKER_14It's it's time for your watch.
SPEAKER_21Right. What about that? So we had a interesting day.
SPEAKER_14Right.
SPEAKER_21Did you see anything?
SPEAKER_14Nothing.
SPEAKER_21Alright.
SPEAKER_14It's quiet.
SPEAKER_21Good. That's good, right?
SPEAKER_14Yes, that's very good.
unknownRight.
SPEAKER_21Well, I'll get to it. Uh anything I should know, or do you just No. Alright.
SPEAKER_14Off you go.
SPEAKER_21Yes, yes. Get some beauty rest, though you don't need it.
SPEAKER_14Your kind words do nothing for me, sure.
SPEAKER_22Still gonna give them to you.
SPEAKER_14I appreciate it. Thank you.
SPEAKER_22Let's have dreams. And I'll head out the door.
SPEAKER_14And I'm gonna crawl in with Olia. I take my boots off, take my coat, throw it down on the ground, um, pull like my shirt tails from my pants and just kind of like pull the um uh straps from my um no. Well yeah, my revolver. Yeah, but but like the holster, but also my um your coat.
SPEAKER_13No armor?
SPEAKER_18Um no, the things that we've might suspend are you pull the holster off um and I crawl in.
SPEAKER_14Dictionary is almost called. Dictionary. Yeah, yeah. And I'm sleeping.
SPEAKER_05And you fall into sleep quickly. You exit.
SPEAKER_22Yeah, um I'll head up to the watchtower and um is there any alcohol left?
SPEAKER_03Yeah, there's a lot.
SPEAKER_22I'll fill my cup up again. Okay, I'll fill my cup up, take it with me up to the watchtower. Um yeah, I'll breathe in the colder air, I guess. It's a little colder now with the sundown.
SPEAKER_05The sun the it's it's early spring. Um, it is near the beginning of Ildurium, and so yeah, the nights are still pretty cold. It's not quite most of the hard frosts have gone now. Um, but it still gets it drops into like the high 30s, so it gets pretty cold at night.
SPEAKER_22Yeah. Um, and again, like I'm I have just like simple clothes. I have like this, I think I forgot. I have the little studded leather on as well with my shirts over, but it's like almost the the short sleeves are kind of up to the top, so it's like I don't have like a coat or anything, but I seem unbothered by it. Uh and I'll just go up to the watchtower with my my ale and I'll kind of sip and stare out and listen for anything coming to approach or other voices.
SPEAKER_03Okay. You don't hear anything else.
SPEAKER_05Um during your watch, you do see a uh a large figure come out of the woods and kind of like moping around. Does it see me? No, doesn't appear to see you. And as you look down, you can see through the light of the moons. Um, you see a very large bear. It comes and it kind of like sniffs around. Like and you see, like it walks up to the gate. Um as it approaches.
SPEAKER_22Oh, is there anything small on the on the watchtop?
SPEAKER_05Yeah, there's like arrows and all kinds of stuff.
SPEAKER_22Anything like uh pebble size, rock size. Yeah, you can't do it. I'll grab like uh or I'll take a coin out of my bag and I'll I'll just wait for it to sniff and like turn instead and I'll throw the coin in the woods. All right. Like behind it, like kind of where we saw the bodies. I'll throw it.
SPEAKER_05Yeah, yeah, all right. You throw it over that direction, you see as like this you as you watch, like it comes up to the gate, and as it like looks up at the lock, you see as it stands up on its like hind legs, and it like almost goes to like approach and use its hands to like it still looks natural, like it's not like suddenly it changed. But it's like it just like and it's like looking at it, it knows, and it almost it you see it almost knows like it tries to pull the door open, yeah. Um, but it cannot. And as you throw the coin, it and then like almost unbelievably fast, it boom off into the night, like probably 40 miles an hour. Cool by the god, and it's it's huge. This thing is big.
SPEAKER_21All right, good job, Shaw protecting the crew and you don't see it for the remainder of the evening.
SPEAKER_22Finish the drink. Okay, um, and yeah, once the three hours heads up, I'll I'll kind of do one last look into the sky.
SPEAKER_21I promise.
SPEAKER_22And I'll head back down to wake up my lovely friend Veil. As you how are you gonna wake me up? Um I will I will go back to the main area and what do I see? How do I see? Are you sleeping in a certain way? Are you covers? Are you what's your situation?
SPEAKER_07Just lay it out.
SPEAKER_19He's glowing resting.
SPEAKER_22Um I think I'll be about five feet away and I'll just very quietly.
SPEAKER_07I don't know if that does it in a as as soon as the first sound exits uh my eyes snap open and my hand comes to your face is the closest thing to me. I won't I'm not striking, but I'm just making contact.
SPEAKER_20Right, uh friend, friend, friend. What? You remember how you said you're gonna do the last watch? Well, it's the last watch. I just pop up.
SPEAKER_21And uh You're a very odd creature. In a good way, but unique.
SPEAKER_20Okay. Good chat. Did you see anything?
SPEAKER_22Yes. Um some large bear creature tried to get in. Seemed like it almost understood what was impeding it. But you know, I took care of it. So don't need to worry about it anymore. But in case another one comes by. I know. It's all in a night's work. There's more ale, by the way. I'll I'll just point over to the cask I assume that we were pouring from. There's a bit left in there.
SPEAKER_07Um I'm already walking towards it. Like and uh I'll refill and uh it's there's a chill in the air. So do I see any like furs or anything that I can do?
SPEAKER_05Oh yeah. And on that second level, um, like I said, it's like 10 feet, 10 feet, and then the top, right? So in that second, like little vegetable area, there are, like I said, like cloaks hung on pegs and all kinds of weather gear and stuff.
SPEAKER_07Yeah, so I'll grab one. Okay.
SPEAKER_22And um, I'll head over to pour myself a little micap too.
SPEAKER_20Any left in there for me?
SPEAKER_22I was trying I'll try.
SPEAKER_20Yeah.
SPEAKER_05Actually, it's still full. It's a pretty big cake.
SPEAKER_21Cheers, friend. Question. Uh your friend keeps saying Githgear.
SPEAKER_20What does that mean? My people. Are you their leader?
unknownNo.
SPEAKER_20Alright. Where are you from? Limbo. Right, nice. It's another plane of existence.
SPEAKER_21There's a lot about this world I don't know.
SPEAKER_20A whole lot, yes. And you're hunting creatures. Ilithid, well, that's what I'm doing now.
SPEAKER_07That's not why I'm here, but yeah.
SPEAKER_19Right, well.
SPEAKER_08Why are you here?
SPEAKER_20Hmm. That's a damn good question. You didn't have to join us. Well, the money. Good reason, okay.
SPEAKER_22And to be fair, I think problems in BlackRock are bad for business. So people don't come here, I don't make money at the bar, so.
SPEAKER_20It all comes down to money. Money. But you helped me get the money, so you're safe as long as I'm around. You're safe as long as I'm around. Thank you for the bitter balls of light. I don't think we should call them that.
SPEAKER_10I thought they were good.
SPEAKER_20It's a pretty good drink to it. We'll we'll run it by Ramsay and see what he thinks. He's got a way of naming things. He looks very pretty when he sleeps.
SPEAKER_15I'm like, one of my arms is off the side. The sheets are coiled around my leg. And there's like the cop is like right next to where my hand is.
SPEAKER_22What'd you think then?
SPEAKER_20Stunning. Not the word I'd use. And how did you meet this lovely fellow? Story for another day. Outside a bar.
SPEAKER_21Hopefully we make make it to one. There's an interest in interest in land. But alright.
unknownAlright.
SPEAKER_07I respect that. You're okay. You're good with the dagger. Ramsey told me that. What else does Ramsey tell you?
SPEAKER_08That's about it. Shut up!
SPEAKER_19We are literally in the room.
SPEAKER_05Enjoy your watch. You're outside. Oh my god. So far. Um veil, you go take your watch.
SPEAKER_19Yeah. Yeah.
SPEAKER_05Your your watch passes uneventfully. Um Mr. Ramsey, is there anything that you did before you went to sleep?
SPEAKER_06Just do a little writing in my in my little notebook and drink. Nothing, nothing uh uh uh no. Basically no.
SPEAKER_15Nothing beyond that conversation with Vale. And maybe some passing attempts at conversation with Ilya with uh little success.
SPEAKER_09I have my little eye mask, I have my ear ear things just puddled up.
SPEAKER_05Vale, you go take your watch. Um Ramsey, you find your way off to sleep. And I would like for everybody except Ramsey to leave the room, please. Come on.
SPEAKER_16Does this have to What? Oh yes.
SPEAKER_02Let me get out of the way for you to see.
SPEAKER_16I'm too drunk! I'm too drunk.
SPEAKER_02Oh, the dice.
SPEAKER_18Oh the dice.
SPEAKER_19There it is. Like it.
SPEAKER_03Oh my sleep takes you.
SPEAKER_05The warmth of the bed around you. You feel the comfort of it. It's embrace. Solid. And then the sensation changes.
SPEAKER_03You're floating.
SPEAKER_05Your legs and arms have gone mostly numb now. The cold has long since swept through them, robbing them of any sensation. You don't remember how you got here? Does it matter? Far above you, fading fast. The glimmer of starlight plays across the surface. The radiant, gentle blue of the Tide Father's eye looks down upon you, playing across the surface.
SPEAKER_03It's so far. Your breath is running out. You know that. Your lungs begin to burn. It's so cold. It won't be long now. The numbness seeks in. Crushing dark envelops you.
SPEAKER_05Your chest burns. Time's up. Your body reacts, your mouth opens, seeking breath. But instead of air, your mouth and your lungs flood. And you wake up.
SPEAKER_17In the morning with the rest of the group. Thank you all very much for watching.
SPEAKER_05Hope you enjoyed as much as we did playing. See you next time. Bye nerds.
SPEAKER_06Bye nerds. Hey nerds, it's Shane. Thanks so much for joining us for this episode of Venture Forth. If you are enjoying the show, please give us that like, that subscription, that Amazon, Twitch Prime, that beautiful YouTube membership, that Patreon subscription, whether or not you want to just do it for free so you get all the cool updates. And we very frequently post free content on there if you just join our Patreon as a free member. We also have uh free trials of being a Patreon member of different tiers. Uh or if you want to join one of those tiers and get fancy schmancy access to different uh cute little perks and rewards. Uh, but however you choose to enjoy Venture Forth and to partake in this uh wonderful, wonderful time uh that we all get to have together, uh, we are here for it and we appreciate you. Thanks so much, and we'll see you next time, nerds.